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Dominion of the Gods

Dominion of the Gods

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  • Description

    Dominion of the Gods is a tactical miniatures game played on a board created by the players. The players buy, assemble and paint miniatures for use with the game. The miniatures come with stat cards, these stats will also be available in a rulebook. The stat card tells the player how far the model can move, how many dice it uses to attack, how many dice it gets while defending, how far its combat reach is how many hits the model can sustain before being removed from gameplay as dead and the level of faith it has in its God.

    Monsters, heroes, and gods of different pantheons battle in a miniatures skirmish game. Intuitive dice-based combat. Cards list what models can accomplish, and dice rolls determine hits and blocks. Rolling the power die in special situations can prevent un-blockable hits.

    Using entire pantheons to build war bands adds a twist, and models sculpted by industry greats makes for a well-executed presentation.

    Players start off by choosing a God from a pantheon to play as their main character. Players then decide on a point total for the game they want to play. Once the point total is decided, each player puts together an army with models (using the models point cost) that equal up to the point total decided by the players. Players can only use models from their chosen pantheon at this time. There is the possibility that some pantheons may be able to benefit from rogue legends in the future.

    Players are allowed to select one coin that they possess to use during the game. Different coins will be manufactured with different abilities. Some coins will be standard while others will be collectible items sold only during certain times of the year or at specific locations.

    Models have a movement number listed in inches that they may move. Every model gets to actions, one used to move and the other used to attack or move.

    Special dice are used in the game. Attack dice are six sided dice with three blank sides, two sides with a picture of a single sword (these count as single hits) and one side with crossed swords (this counts as a double hit.) Models may roll the number of attack dice that is listed in their attack statistic on the card.
    Defense dice have for blank sides and two sides with the image of a shield. Defense dice are rolled as a reaction to a model being attacked. Every shield that is rolled removes one hit from the attacks that were rolled.
    Lastly there is the power dice. Power dice are a special kind of dice that players get through either magic, attacking a prone model or by charging an enemy. Power dice have three blank sides, one side with a single sword (this counts as a single hit) one side with three swords crossed (this counts as a triple hit) and the final side has the word "power" on it. If the dice are rolled and the word power comes up, the defender does not receive his defense dice roll in response to this attack.

    If a God is killed during the game, the faith scores of all the models on that team are reduced making them more likely to fail psychology checks. If a God is the only model left on the board, the God loses the ability to use any influence. Influence is a score that tells a God how much magic he can use every round. When a God is left without followers, he loses his magic ability.

    Starter Box Contents:

    • 1 heroic scale God model on a 40 mm base
    • 1 large monster model on a 50 mm base
    • 2 mythological monsters on 40 mm bases
    • 1 legendary hero on a 40 mm base
    • 4 attack dice
    • 4 defense dice
    • 1 power dice
    • A copy of the quick start rules
    • 6 stat cards for the models

    At this time, Dominion of the gods has 2 pantheon's made into starter boxes, but there is a plan laid out for a total of 10 possible pantheons at this time. Each of these Pantheon's have a release formula created for them to ensure an even playing experience is available to all. Comfy Chair Games is also working on a full rulebook for Dominion of the gods at this time.

    The initial 15 releases in the release plan, not including the starter box is as follows.

    • Second God model released.
    • Monster (40 mm base)
    • hero
    • Low-level unit (5 models per box on 30 mm base/blister packs of two models per pack.)
    • Special unit addition (30 mm base, model with special item +1 standard trooper.)
    • Monster (40 mm base)
    • Ranged unit of troops. (5 models per box on 30 mm base/blister packs of two models per pack.)
    • God (this will be in a boxed set with Multiple figures/blister packs will be available to fill out more figures.)
    • Monster (50 mm base.)
    • Medium level unit (5 models per box on 30 mm base/blister packs of two models per pack.)
    • Hero.
    • Creature/unit (5 models per box on 30 mm base/blister packs of two models per pack.)
    • Monster (50 mm base.)
    • Elite troop unit (5 models per box on 30 mm base/blister packs of two models per pack.)
    • King God.

    Some of the box sets that will be released are created to be miniature pantheons in order to keep continuity of story. A good example of that is the H.P. Lovecraft inspired starter box inspired by the Shadow over Innsmouth story. The following is a release plan for the Shadow over Innsmouth pantheon.

    Starter box

    • Father Dagon (50 mm base)
    • Deep One (40 mm base)
    • Deep One (40 mm base)
    • Deep One (40 mm base)
    • Barnabas Marsh (40 mm base)

    other releases

    • Mother Hydra (50 mm base)
    • Innsmouth Townsfolk (5 models per box on 30 mm base/blister packs of two models per pack.)
    • Esoteric order of Dagon Cultists (5 models per box on 30 mm base/blister packs of two models per pack.)
  • Details
    Ages:  
    Designer: Bob Mervine
    Family: Kickstarter
    Mechanics: Dice Rolling
    Publisher: Comfy Chair Games
    Time: 20 minutes
    Year: 2013
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