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Duel in the Desert

Duel in the Desert

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  • Description
    This strategic/operational level game, first published in The Wargamer Magazine (#51), is a double-blind simulation of Rommel's campaigns in North Africa during 1941 and 1942.Neither player can see the map or units of his opponent. The game begins with Rommel's breakout into Cyrenaica in 1941 and continues until either the Allied Torch landings in Nov. 1942 or one side gains a decisive victory.Movement is handled as in some naval games... by calling out hex numbers of the paths each unit travels. When an enemy is spotted, a marker is placed to indicate location, but not strength. A unit is revealed only when it ends its turn adjacent to an enemy unit.Control of El Aghiela, Tobruk, and Alexandria determine the level of victory. - BoardGameGeek
  • Details
    Ages: 12 and up
    Category: Wargame, World War II
    Mechanics: Hex-and-Counter
    Players: 2 to 2
    PrimaryName: Duel in the Desert
    Product Title: Duel in the Desert
    Time: 90 minutes
    Year: 1986
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